
The State of Leonida: A Region-by-Region Guide to the GTA 6 Map
Six biomes, one state loosely modeled on Florida. Here's how the confirmed regions of Leonida fit together and what each one is for.
GTA 6 doesn't just give you a bigger city — it gives you a whole fictional US state, Leonida, standing in for modern Florida. That's a meaningful shift from GTA 5, where Los Santos and its surroundings were essentially one metro area with countryside attached. Leonida is built to feel like a region with genuinely different places in it. Here's how the confirmed regions break down and, more usefully, what kind of player each one is really for.
Vice City — the neon core
Vice City is the heart of Leonida and the reason most people are here: a dense, neon-soaked coastal city with nightlife strips at Ocean Beach and South Beach, grimy industrial zones around the Stockyard and the port, and distinct neighborhoods like Little Havana and Little Haiti. If you like the classic GTA loop — chaos, heists, showing off a car on a busy strip — this is your home base. The industrial edges also make it the natural place for low-profile work when you don't want an audience.
Leonida Keys — where the story starts
South of the mainland sits the Leonida Keys, a chain of bridge-connected islands. It's where Jason and Lucia's story begins, and it's built around water: turquoise shallows, reefs, shipwrecks, and submerged caves. This is the region for players who want to slow down and explore — diving for hidden loot rather than starting five-star chases. Expect it to be the game's soft-opening playground before Vice City opens up fully.
Grassrivers — the wetlands
Grassrivers is Leonida's Everglades: a sprawling marsh where cars are close to useless and the new airboat class earns its place. You come here to hunt, fish, and deal with wildlife — alligators very much included. It's the clearest example of Leonida being a state rather than a city, a place that plays by entirely different rules to the neon strip an hour's drive away.
Mount Kalaga, Port Gellhorn, and Ambrosia — the outer state
The rest of Leonida fills in the edges. Mount Kalaga National Park is mountain wilderness — the backcountry for hunting deer and boar, fishing mountain lakes, and off-road trails far from the heat. Port Gellhorn, the 'forgotten coast,' is a faded tourist town of run-down motels and shuttered attractions, quiet enough to make it great for exploring interiors and laying low. Lake Leonida and the Ambrosia region lean into off-road culture and specialist mod shops, rewarding high-clearance builds over city sports cars.
Put together, the pattern is clear: Rockstar wants each region to reward a different playstyle, so that 'exploring the map' means genuinely changing how you play, not just driving through more of the same.
A note on accuracy
Rockstar hasn't published a precise, to-scale official map yet, so the exact borders and distances between these regions aren't settled. What is settled is the roster of confirmed regions and the character of each one. Use this as a mental model of what Leonida offers, not a road atlas — the fine detail will land with the game.


