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The State of Leonida: A Region-by-Region Guide to the GTA 6 Map
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The State of Leonida: A Region-by-Region Guide to the GTA 6 Map

Six regions, one state loosely modelled on Florida. What each region is for, what the Extended Look added to the map, and why bridges and water will shape how you play.

Updated September 25, 2026, with the places named in the August 27 Extended Look and the garages from the edition announcements.

GTA 6 does not give you a bigger city. It gives you a state. Leonida stands in for modern Florida, and it is built as a set of genuinely different places: a dense city, an island chain, a swamp, a mountain park, a faded coast and an inland lake. GTA 5 was one metro area with countryside attached. This guide goes region by region, then looks at what the geography means for play, which is the part most map guides skip.

Vice City: the neon core

Vice City is the centre of Leonida and the densest part of the map. Ocean Beach and South Beach are the nightlife strips, with pastel art-deco hotels on a barrier island facing the Atlantic. The Stockyard and Vice City Port are the industrial side. Little Havana and Little Haiti are real neighbourhoods rather than set dressing.

The Extended Look filled in more of it. The Stockyard turns out to be a mural district in the style of Miami's Wynwood, painted with work commissioned from more than 50 real street artists. Bayside is a waterfront shopping district. A large bay crossed by causeways separates the beachfront from the high-rise skyline, with island neighbourhoods in between. Named venues include the Effluvia rooftop bar and the headquarters of Megamundo, the game's satirical TV network, near the airport.

Two garages already have Vice City addresses. The Shore Court garage in Ocean Beach comes with the free Vintage Vice City Pack, and the Paradise Garage in Watson Bay comes with the Ultimate Edition. Both include a weapon locker and a place to fence stolen goods, which makes the city the natural base for the car-theft economy.

Leonida Keys: where the story starts

South of the mainland, the Keys are a chain of islands joined by bridges. This is where Jason and Lucia's story begins, and where Jason already works for Brian Heder's boat yard. The water is the point: turquoise shallows, reefs, shipwrecks and submerged caves. Diving and kayaking both appear in the Extended Look's activity footage.

Expect the Keys to work as the opening area. Distances are short, the police presence is light compared with the city, and the geography teaches you boats early.

Grassrivers: the wetlands

Grassrivers is Leonida's Everglades, a marsh where cars are close to useless. Airboats exist for exactly this terrain, and alligators are confirmed from the trailers. Hunting and fishing spots sit in places you cannot drive to.

It is the clearest example of Leonida being a state rather than a city. A job that ends in Grassrivers plays by completely different rules from one that ends on Ocean Drive.

Mount Kalaga, Port Gellhorn and Lake Leonida: the outer state

Mount Kalaga National Park is the backcountry: forest, mountain lakes, off-road trails, and deer and boar to hunt. Rockstar's own description of the area's residents as hillbilly mystics and paranoid radicals suggests the strangest side missions will be found up here.

Port Gellhorn is the forgotten coast in Kelly County, a faded tourist town of run-down motels, empty strip malls and shuttered attractions. It is quiet, which makes it good for exploring interiors and for letting a search die down.

Lake Leonida and Ambrosia County are the inland lake region with off-road culture. One-Eyed Willie's, an off-road mod shop that comes with the Ultimate Edition, sits at Lake Leonida. The trails reward high-clearance builds over city sports cars.

Smaller place names read from signs and footage include Hamlet, Belville, Waning Sands and Key Lento. Where exactly they sit is not yet clear.

What the geography means for play

Bridges are chokepoints. The Keys hang off the mainland on bridges, and the bay between Vice City's beach and its skyline is crossed by causeways. In a game where, according to previews, the police track your vehicle and clothing rather than just a search circle, a bridge is the worst place to be seen and the easiest place to be cut off. Plan escapes that do not depend on one road.

Water is an escape route. So much of Leonida is coast, bay, canal or swamp that boats stop being optional. A getaway that switches from car to boat breaks the vehicle description the police are working from, which is exactly the kind of move the new wanted system seems built to reward.

Quiet regions matter. Port Gellhorn, Kalaga and Grassrivers are not just scenery. They are places with fewer witnesses. If the wanted system works as described, empty places are where crimes stay private.

Each region suits a different kind of play. The city is for money and attention, the Keys for water, the swamp for hunting, the mountains for strange encounters, the coast for laying low. Exploring Leonida should mean changing how you play, not just driving further.

How big is it?

Updated September 29, 2026: Rockstar's Aaron Garbut told Game Informer the map is about twice the size of GTA 5's, Rockstar's biggest so far. That is now an official figure. Other comparisons, such as about three times Red Dead Redemption 2 or Vice City alone at twice Los Santos, are still estimates from footage. A figure of more than 700 enterable interiors is also widely repeated, but it comes from reporting, not from Rockstar.

The same Game Informer issue confirmed that weather is local and persistent, with tropical storms and hurricanes, and that more than 170 animal species live across these regions.

A note on accuracy

Rockstar has still not published an official map, and the Extended Look deliberately avoided a top-down view. The fan-made community maps are careful work, piecing together positions from trailer and showcase footage, but they are reconstructions. The regions and their character are settled. Borders, distances and exact positions will only be settled on November 19. Our individual region pages go into each area in more depth.

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